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Search results

  1. Eifie

    On Evolution Costs

    Literally the only difference between Skiploom and Jumpluff is 30 speed and Hyper Beam/Giga Impact, though. (Unless Jumpluff randomly got something Skiploom didn't in gen VI, because I checked this a few years ago.) Isn't that an argument for them having lower evolution requirements, if anything?
  2. Eifie

    On Evolution Costs

    I demand a 5 exp tier just for Jumpluff, who needs 4 ASB exp for an equivalent of 9 in-game levels. Look at this face. Can you resist this face?
  3. Eifie

    On Evolution Costs

    Some of the rarities do seem kind of arbitrary, but overall I think the ones that give differences in evolution requirements make sense. Basically all the two-stages evolve with 3 exp under this scale, except for: the rarity ones (which imo are not arbitrary at all, they're those...
  4. Eifie

    On Evolution Costs

    Yeah, under the scale it's reduced to 6. As I clarified in my edit, these changes are not going to be live until Zhorken manages to get through and review my ever-growing stack of pending commits.
  5. Eifie

    On Evolution Costs

    I'm just gonna keep a running tally in this post of Pokémon whose experience requirements are going up because of this change. Marill -> Azumarill: 4 exp -> 6 exp Slakoth -> Vigoroth: 2 exp -> 3 exp Vibrava -> Flygon: 5 exp -> 6 exp Beldum -> Metang: 3 exp -> 4 exp (this is a paid evolution...
  6. Eifie

    On Evolution Costs

    Okay, well, with a unanimous yes vote (albeit by only a small portion of players, but if you didn't feel like voting that's on you I guess), I guess we'll be changing up the evolution requirements in accordance with this scale soon! Pseudo-legends will have exp requirements of 4 -> 8, and baby...
  7. Eifie

    On Evolution Costs

    I thought before it was actually 3 exp per Rare Candy?
  8. Eifie

    On Evolution Costs

    What do you think an appropriate amount for pseudo-legends would be? (Again, their pseudo-legend status isn't really relevant to how good they are in ASB, but they're generally cool and rare and stuff so they're good candidates for high exp. requirements.) Maybe 4 -> 7?
  9. Eifie

    On Evolution Costs

    Thanks for posting such an in-depth opinion! I can't quote properly on my phone, but I don't feel like waiting until morning to post, so, apologies. I believe (since I wasn't the one who originally proposed the rarity-based system) that the idea of basing costs on rarity is so that there's...
  10. Eifie

    On Evolution Costs

    Okay, uh, this is kind of a big thing, so it'd be nice to get more opinions here. I've put up a handly poll for everyone who doesn't want to post for whatever reason — it's totally anonymous, too, so vote whatever you think! You don't have to post reasons if you don't want to. If you're against...
  11. Eifie

    On Evolution Costs

    what'chu talkin bout >:(
  12. Eifie

    On Evolution Costs

    Re: On Evolution Oh jeez, okay. I always thought Riolu was just special like Buneary.
  13. Eifie

    On Evolution Costs

    So, in light of experience requirements being skewed on the high side in general, we've been discussing implementing a system with evolution requirements based on rarity instead of evolution levels in the games. With this system, all Pokémon within a rarity bracket would require the same amount...
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